That seems all well and good, until you realize that nearly every battle is the same, and an elite few manage to be broken as well. Each fight has you either running from enemies, beating the rival's puppet nearly to death, or stopping the opposing team from completing a secondary objective. The fault in Mamodo Fury lies in the amazingly bland battles and lack of any true depth to the game.
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It isn't the lack of style, as the series is full of tons of Engrish comments and oddball VO work which - we hope - is done purposely. No matter how you attempt to play, the outcome will be the same: Boredom. If hand-to-hand is more your style, you can physically run up to characters and hit them in the face instead, though combat is astonishingly clunky. By pressing and holding the square button, Kiyo can charge an attack for Zatch to use. In addition, players have to control two different characters at once, and can also attack both the human and mamodo enemies during the battle. While there are multiple ways to change the view mode of the camera, none of them help, making Zatch Bell! an amazingly annoying game to work around. Attempting to follow in a third person perspective behind either Kiyo or Zatch, the view is constantly rubber-banding in an attempt to keep a lock on the enemy fighters. For starters, the camera is absolutely pitiful, and ranks as one of the worst we've ever seen. In Mamodo Fury, the game counters its predecessor by being entirely void of entertainment, and downright broken in areas.
button mashing bonanza with little to no structure. In Mamodo Battles, the main plaguing issue revolved around a lack of depth, as the game turned into an A.D.D. While the overall design does a better job of depicting how the show works, the overall execution is painful, as it becomes abundantly clear that Zatch Bell! Mamodo Fury is a quick cash-out on the series. In the world of Mamodo Fury, players will control both Zatch and his "friend" Kiyo in tandem, switching between the two as they take on other teams of fighters.
It's kind of like Pokemon, but instead of forcing animals to fight, you make younglings do it instead. What exactly is a mamodo? We're not sure anyone really knows, but they're all about slavery apparently, and it's the players job to grab a spell book, learn spells, and lead Zatch into battle for personal gain. In this case, it's Zatch, a young puppet-child known as a mamodo.
Like nearly every other Poke-clone out there nowadays, Zatch Bell! Mamodo Fury is out to be the next "be the best" game, pairing a young well-to-do boy with a crazed companion. What it doesn't do, however, is make a solid game. In hopes of bringing a more solid adventure to console gamers, Mamodo Fury attempts a redesign that mirrors the show more accurately.
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While the previous game didn't get very high marks on anyone's scale, it at least had a very simple charm that served to be the basis of tons of wacky characters from the show, and gave younger gamers a reason to - above all else - mash the PS2 controller as fast as possible with their fist. After scouring the game for any sense of rational thinking or down-to-earth adventure, he gives up, resorting to a review of Zatch Bell! Mamodo Battles that goes along the lines of "Someone please help me, all you do is button mash, and I don't know what in the Sam hell is going on." Now that we're back where we started with Zatch Bell! Mamodo Fury, it's my turn, and let me tell you, it's just as confusing and full of Engrish intrusion as its predecessor. So nearly one year ago this creepy doll-fighting Poke-meh anime game lands on IGN's Chris Roper's desk, and literally confuses the hell out of him.