- HOW MANY MODS CAN SKYRIM HANDLE PS4 FOR FREE
- HOW MANY MODS CAN SKYRIM HANDLE PS4 CRACKED
- HOW MANY MODS CAN SKYRIM HANDLE PS4 INSTALL
- HOW MANY MODS CAN SKYRIM HANDLE PS4 MOD
Security, people able to install code directly onto the system. That to me is losing a potentially huge feature for these games. Sony's insistence to limit the flexibility of their system compared to the Xbox One is something that continues to bother me and now thye are going to limit a potentially awesome feature due to what, paranoia? I see absolutely no proper reason to refuse the mods. You have something that has been working perfectly fine on the Xbox One and you deny it for your own system because 'reasons'. Sony is really confusing me to no end with this one. I think Microsoft won a victory here today, but they are letting it make them cocky. Big titles that people care about, that alone will help push the platform. Sony is already boasting Resident Evil 7, Doom, Fallout 4, etc. We all know that the PS4 Pro whether you like it or hate it will sell. Ultimately, Microsoft is just taking every stab they can get in the hopes that it'll soften the blow. Sony's more powerful PS4 is coming out in 2 months while Microsoft's sits in development until next year and it comes at a cheap price tag which now Microsoft will need to find a way to get a 6 Teraflop GPU to sell for under $400 and make a profit. Sony is getting VR next month, Microsoft is still in development stages of that. Microsoft is really kind of acting like the console war fanboys with these tactics, and ultimately I don't think they'll have a significant affect on the market. They aren't going to forget that their customer service has been abysmal, or that most of their exclusives are coming to PC as well.
HOW MANY MODS CAN SKYRIM HANDLE PS4 FOR FREE
I mean people are not going to forget that Microsoft made them buy a whole other system to get HDR support that Sony is offering for free to current users via an update. On top of all of this, Microsoft is taking this chance to brag, but really it doesn't come off as professional or that their product is superior, it comes off as taking one of the few weaknesses of their competitor (whom is doing better than them) that they can find and striking at it in hopes that no one will remember their blunders. Honestly I think modders are a little relieved they don't have to put up with it from Playstation fans too. Modders hate how the console audience has treated them, demanding mods be made available for the Xbox, Bethesda approving STOLEN mods, and people issuing threats over mods not being supported on the Xbox.
HOW MANY MODS CAN SKYRIM HANDLE PS4 MOD
Honestly, the mod community doesn't exactly like the mod support coming to Xbox One anyways. It sucks, and definitely is a point to the Xbox, but ultimately in the long run, I don't think mods on consoles is going to really take off that much just yet.
HOW MANY MODS CAN SKYRIM HANDLE PS4 CRACKED
I think voting to keep their system safe from being cracked into and protecting their consumers consoles from potential damage from malicious code is a wise decision, albeit comes with some bad consequences. Not to mention Fallout 4 is unstable enough as it is, so mods can definitely cause some more problems. Hacking became a huge problem on the PS3 and they don't want a repeat. People jailbroke the PS3 and used Linux on it to get into the nitty gritty of the system.
The PSP got hacked into oblivion and they didn't want a repeat of that. I mean it does suck as someone who has the game on PS4, but really. Since PC players get it for free, Bethesda ultimately is just losing sales. All this will really do is make Skyrim Special Edition sell less on PS4 which has the larger install base. PS4 players have already moved on to other games and given up on mod support for Fallout 4. It's been a good week for Microsoft, but honestly.